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Old Jan 20, 2006, 08:34 AM // 08:34   #1
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Default Armour changes

I noticed that the Bloodstained Boots have been altered; anyone know if any of the other "unusual" armours (ie. Knights, the Mesmer '+15 amour while casting') have been changed?
Actually, I note thaat Knights now has "non-stacking" beside it... I wonder how that interacts with runes... /ponder
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Old Jan 20, 2006, 09:19 AM // 09:19   #2
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the non- stacking think on knight's armor is a just a clarification of how the armor works - You get the same amount of absorbtion with 1 piece of knight's armor as with a full set (it's global). As for the absorbtion runes, they do stack on the armor's absorbtion property.
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Old Jan 20, 2006, 09:55 AM // 09:55   #3
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Quote:
Originally Posted by Kook~NBK~
You get the same amount of absorbtion with 1 piece of knight's armor as with a full set (it's global).
Not anymore.
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Old Jan 20, 2006, 10:04 AM // 10:04   #4
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Here comes the merry go round.

does anyone actually know and can prove it, or just more tennis with yes it does not it dosnt.......................
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Old Jan 20, 2006, 10:21 AM // 10:21   #5
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Quote:
Originally Posted by JR-
Not anymore.
Any proof? It was yes last time I checked :/
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Old Jan 20, 2006, 01:36 PM // 13:36   #6
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has the description of what bloodstained boots been altered? For example, staves with a 20% casting bonus now explicitly state that the 20% chance relates to getting a reduction of half in the casting time.

Does the bloodstained boots description now state what the redcution on casting time is for corpse exploiting spells?
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Old Jan 20, 2006, 01:43 PM // 13:43   #7
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It's now 25% reduction on corpse targeting, min cast time 1/4 sec.
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Old Jan 20, 2006, 01:45 PM // 13:45   #8
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I have also noticed the bloodstained boots, another thing i have noticed is my stoneheart - now instead of it being a 20% of faster skill recharge it halves the time of recharge. The only offhand I've noticed changed, but i wonder what other ones are like this.
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Old Jan 20, 2006, 01:50 PM // 13:50   #9
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they are all like that. It was always the case, Anet is now just being more specific about the nature of the bonus that the 10%/20% chance will delivery.
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Old Jan 20, 2006, 01:58 PM // 13:58   #10
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Quote:
Originally Posted by JR-
Not anymore.
Full HoD Chainmail armor (it was for the Stefan Fan Club):
http://img293.imageshack.us/img293/3623/gw9070uo.png
Damage range: 2-3

HoD Chainmail armor with HoD Ascalon Boots:
http://img293.imageshack.us/img293/6491/gw9086xh.png
Damage range: 0-2

I just wasted yet more Fur Squares. How many Charr have to die before people stop saying this after every update?
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Old Jan 20, 2006, 02:23 PM // 14:23   #11
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Quote:
Originally Posted by JR-
Not anymore.
u misinterpret this description or u have tested it ?

the description states Reduce Dmg (non-stacking), means u only need one piece to fully enjoy the -Dmg Bonus imo
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Old Jan 20, 2006, 02:26 PM // 14:26   #12
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Quote:
Originally Posted by Savio
Full HoD Chainmail armor (it was for the Stefan Fan Club):
http://img293.imageshack.us/img293/3623/gw9070uo.png
Damage range: 2-3

HoD Chainmail armor with HoD Ascalon Boots:
http://img293.imageshack.us/img293/6491/gw9086xh.png
Damage range: 0-2

I just wasted yet more Fur Squares. How many Charr have to die before people stop saying this after every update?
What Dmg Type do mergoyle have ?
ur testing boots has +20 Armour and +10 Armour (vs phy.) respectively
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Old Jan 20, 2006, 02:32 PM // 14:32   #13
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I'm assuming Mergoyles are Chaos-type damage because they're Mesmers and the projectiles are the right color, but I'm not absolutely certain as there isn't anything weak or strong against Chaos. I'm pretty sure it's not physical damage though, which is all that matters.

On a side note, Absorption runes don't stack, even though their descriptions don't say "non-stacking".
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Old Jan 20, 2006, 08:34 PM // 20:34   #14
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So all is as it was before, happy days
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Old Jan 20, 2006, 11:25 PM // 23:25   #15
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Quote:
Originally Posted by Savio
Full HoD Chainmail armor (it was for the Stefan Fan Club):
http://img293.imageshack.us/img293/3623/gw9070uo.png
Damage range: 2-3

HoD Chainmail armor with HoD Ascalon Boots:
http://img293.imageshack.us/img293/6491/gw9086xh.png
Damage range: 0-2

I just wasted yet more Fur Squares. How many Charr have to die before people stop saying this after every update?

Ahhh good they still work. (smile) 64$ question answered again and anyway you got lotsa money so what's a few furs. (smile)
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Old Jan 21, 2006, 01:02 AM // 01:02   #16
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YES! Thanks devs!

My largest problem with Guild Wars has been addressed. Now people cant exploit the knight boots. Time to break out my knight set .
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Old Jan 21, 2006, 01:21 AM // 01:21   #17
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Quote:
Originally Posted by LifeInfusion
YES! Thanks devs!

My largest problem with Guild Wars has been addressed. Now people cant exploit the knight boots. Time to break out my knight set .
Errm... I think you missed the point... It HASN'T been adressed... If anything, they just abandoned it and gave up on balancing Warrior's armor.
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Old Jan 21, 2006, 01:23 AM // 01:23   #18
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Quote:
Originally Posted by Savio
I'm assuming Mergoyles are Chaos-type damage because they're Mesmers and the projectiles are the right color, but I'm not absolutely certain as there isn't anything weak or strong against Chaos. I'm pretty sure it's not physical damage though, which is all that matters.

On a side note, Absorption runes don't stack, even though their descriptions don't say "non-stacking".
I remember farming Mergoyles before with Whirling Defense, which triggers with elemental damage... so you can't be so sure if it is Chaos damage. Unless Chaos = elemental.
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Old Jan 21, 2006, 04:57 AM // 04:57   #19
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Um they removed global reduction, didn't they? Or did I misread? I didnt play warrior for a while (a week or so).
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Old Jan 21, 2006, 05:02 AM // 05:02   #20
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Quote:
Originally Posted by d4nowar
I remember farming Mergoyles before with Whirling Defense, which triggers with elemental damage... so you can't be so sure if it is Chaos damage. Unless Chaos = elemental.
So long as it's not physical damage, I don't really care. If I really wanted to, I could test for physical damage, but it's a waste of my time to continually go back and test Knight's armor. Not to mention the Charr resent the waste of their fur.

Quote:
Originally Posted by LifeInfusion
Um they removed global reduction, didn't they? Or did I misread? I didnt play warrior for a while (a week or so).
No they didn't. Read my other posts.
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